#include "colors.inc" #include "metals.inc" background { Black } camera { location <-1, 2.2, -10> look_at <5, 0.5, 0> } light_source { <-100, 100, -100> White } plane { y, 0 texture { pigment { checker Black, White } finish { reflection .5 phong 1 ambient .5 } } } #declare ball = sphere { <0, 1, 0>, 1 texture { T_Silver_5E finish { diffuse 0 } } } object { ball translate <0.2, 0.1, -4.2> } object { ball translate <4.1, 0.1, 0.2> } object { ball translate <2.1, 0.3, -7.2> }